Understanding the Problem of Filter
Bubble + Online News Consumption
SOCIAL MEDIA
Social Capital: ‘‘resources embedded
in one’s social networks, resources that can be accessed or mobilized through ties
in the network’’ (Lin, 2008)
- Subsequent research,
however, has found that media effects on social capital and participation are
contingent upon individuals’ motivations for using media
- Question: what does
our user want out of their gamified media consumption?
Self- concept: an idea
of the self constructed from the beliefs one holds about oneself and the
responses of others.
In-group: An
exclusive, typically small, group of people with a shared interest or identity
i.e. social acceptance among your peers. Versus the
out-group – social outcast
Self-transcendence:
Overcoming
of the limits of the individual self and its desires in spiritual contemplation
and realisation.
To be a part
of something bigger than yourself
Gamification: the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
ONLINE JOURNALISM
We define participation – in online consumption
and active discussion of news
- Rather than
perceiving journalism’s role in encouraging political participation such as
voting
- Therefore,
participation is contextualised within the two way communication between
audience (reader to reader) and journalist (reader to writer) – enhancing the
overall interactivity of online journalism
Implication to
Un.Balanced: Users consume, curate
and create content around particular topics
NEWS BRAND CONSUMPTION
(http://jmq.sagepub.com/content/92/3/681.full.pdf+html)
- Many of the
behaviours individuals engage in during the formative years of childhood and
adolescence continue to influence behaviour over the life span
- Once news behaviour
has been established in youth, it is possible that repeated use may form a
“habit” that guides future behaviour.
Online news consumption research: An
assessment of past work and an agenda for the future (http://nms.sagepub.com.ezproxy.library.uq.edu.au/content/12/7/1085.
full.pdf+html)
- The empirical
studies show that despite the proliferation of sites and technologies, most
users are still influenced by past consumption habits
- Although
changes have occurred, they have not drastically altered the news consumption
landscape.
A Subjective User-Typology Of Online News Consumption
(Digital Journalism)
- So easy to consume news according to personal attitudes and
preferences (see e.g. D’Haenens, Jankowski, and Heuvelman 2004
- Fletcher et al. (2011) shows
that young Canadians rank both corporate brand online news sources as well as
interpersonal sources as important
- With the focus on the subjectivity in news consumption, the
personalization of media usage and news consumption, one can also speak of
‘personal media’.
- Consequently, the notion of personal media also affects genre
conventions, that is “individual users are the developers of genre conventions”
(688). This means that “exploring genre conventions of various personal media
forms is more challenging than exploring mass media genres, because institutional
and professional conventions are absent” (688).
How will Un.Balanced allow
users to diverge from their habits or encourage them to become experts
- Do users
become micro-news brands within the online sphere?